3/7/2024 0 Comments Blender to character creator 3![]() ![]() ![]() Tattoos and the rest have be painted over CC body/arms textures (including some additions to Normal maps as far as I can see). For one of the possible Blender Import/Export settings for slider see: As far as hair goes, is could be imported separately, fitted and then converted to CC hair. ( You may also preliminary morph a base male (or any other appropriate base) in CC making it close to the shape of the desired character before exporting mesh as OBJ, so that your developer would have less work to do and workout only the details) Note: the vertex count and order must be preserved by your developer for the successful re-import as a morphs slider. That is export a Nude male base character as OBJ from CC, have your developer morph it in Blender and then import resulted mesh as a Slider. If you wish to have this particular character in CC (so you may dress him), you'd need to create a morph based on standard CC male body/head mesh and import it as a morph slider. CC will not take any characters created with third party apps other that DAZ characters. ![]()
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